Star Realms

Nightingale Publishing

$ 29.99 


Author : Robert Dougherty & Darwin Kastle

Drawing : Vito Gesualdi

Editor: Iello

Numbers of players : 2

Duration: 20 minutes

Recommended age : from 12 years

Year of publication: 2014



Rule the Galaxy! Build your own galactic kingdom. Improve your military might through trade and send your armada of warships to protect what is yours and conquer what is not yours! Principle of the game: Each player starts with 50 Influence points as well as a personal deck of 10 ships, in which he draws 5 cards (3 for the first player) to constitute his starting hand. The object of the game is to reduce the Opponent's Influence to zero. 5 cards are also placed between the players to form the trading area. On your turn, play as many cards from your hand as you want. When put into play, Ships and Bases trigger effects that allow you to acquire new cards and attack your opponent. Build your deck with finesse by choosing your cards among the 4 factions of the game, and thus trigger powerful combos! The terrifying Blob fleet brings devastating strike power, the Trade Federation troops restore your Influence, the Techno-Cult machines specialize in deck cleaning, and finally, the Galactic Empire army helps. to draw more cards and have them discarded to your opponents. All played ships are discarded at the end of your turn, as are cards purchased and those you have left in your hand. The bases stay in front of you, until they are destroyed by your opponents and can even sometimes protect you from their attacks. Always draw 5 cards again at the end of your turn. Reduce your enemies' Influence to zero and you win the game!