The Pillars of the Earth
Auteur: Michael Rieneck & Stefan Stadler
Illustration : Michael Menzel, Anke Pohl & Thilo Rick
Numbers of players : 2-4
Duration: 90 - 120 minutes
Recommended age : from 12 years
Year of publication: 2006
England, early 12th century. Prior Philip of Kingsbridge had a dream: to build the most beautiful cathedral in the country. To achieve this, he surrounds himself with the most experienced builders.
Pillars of the Earth is a board game. Like the hero of Ken Follett's book, you play a master builder commissioned by the prior to build a new cathedral. Using your workers and resources, you will have to judiciously deploy your assets in order to overcome setbacks and shortages.
With a strong theme, this management-oriented strategy game benefits from fairly fluid mechanics : we collect resources which we then use to participate in the construction of the building by transforming its contribution into victory points. Beautifully illustrated, with accessible rules for a game of this type, The Pillars of the Earth is a game whose duration remains reasonable and rarely exceeds 1h30. This makes it a family game allowing all types of players to participate with equal pleasure.
Your goal: acquire the maximum number of victory points by taking advantage of each stage constituting the construction of the cathedral.
On a board representing different locations, you can place your builders on each turn to collect or exchange resources or even recruit additional workers, some with special powers. It is these workers-craftsmen who bring the victory points according to their skills. Indeed, at the end of the turn, a new element of the cathedral is erected and each player scores the points corresponding to his contribution in this event.
There are several categories of artisans and several types of resources needed for them to work. You will therefore have to manage all this best to constitute the best team, the one which will be able to collect the maximum of victory points. Obviously this is not so simple because in each phase (there are 6), you can only perform 3 actions.
The Pillars of the Earth therefore offers the possibility of trying various strategies while remaining simple because the actions and phases are linked naturally thanks to the logic and fluidity of the actions to be performed.